Sina Hajeb
Full-Stack Developer · ML Engineer · Cybersecurity Learner
Computer Science student at UBC Okanagan building production-grade apps — from ML-powered sports prediction engines to full-stack web platforms. Based in Vancouver, Canada.
01. about me
Who I Am
I'm a Computer Science student at UBC Okanagan with a passion for building things that work at scale. My interests span full-stack web development, machine learning, and cybersecurity — and I love connecting all three in a single project.
My most ambitious project to date is SportScript, a production-grade NBA player prop prediction engine using XGBoost & LightGBM ensembles, a FastAPI backend, and a React/iOS frontend — running 24/7 via Cloudflare tunnel with automated daily ML pipelines.
I also enjoy game development in Unity, contributing to university software infrastructure, and constantly expanding my toolkit — whether that's a new language, framework, or security tool.
Location
Vancouver, Canada
Education
BSc Computer Science — UBC Okanagan
Focus
Full-Stack · ML · Cybersecurity
GitHub Achievements
02. skills
Tech Stack
Languages
Frontend
Backend & APIs
Data & ML
DevOps & Cloud
Databases
Security & Tools
03. projects
What I've Built
SportScript — NBA Prediction Engine
Production · LiveEnd-to-end NBA player prop prediction platform running 24/7 in production. Ingests real-time schedules, box scores, and betting odds from multiple providers. Trains per-player/per-stat XGBoost + LightGBM ensembles with ELO ratings and uncertainty-aware value bet detection (A/B/C tiers).
Other Projects
Plagiarism Detector
Python-based tool that uses NLP techniques to detect text similarity and potential plagiarism. Compares documents using cosine similarity and other string-matching algorithms to flag suspicious content.
River Raid Remake
A modern reimagining of the classic Atari River Raid arcade game built in Unity. Features updated visuals, smooth controls, and improved game mechanics while staying true to the original gameplay loop.
Bowling Game (Unity)
A 3D bowling game developed in Unity for a game development studio course. Implements realistic physics, pin collision, and scoring logic with polished UI and sound design.
04. contact
Let's Work Together
I'm actively looking for co-op / internship and full-time opportunities. Whether you have a role in mind, a project idea, or just want to chat — my inbox is always open.
Say Hello →